Has anyone worked with point clouds in open GL? I tried the brute force
method of reading each point into jit.gl.sketch, but it took along
time. The results were a tad sluggish averaging 8 to 9 fps on G5 dual
2.7. Is there is a more efficient way of doing this? If not can anyone
recommend a plug in or application for the mac that will convert point
clouds to obj files? I've seen several on line but the cost is
prohibitive enough to preclude experimentation.