Can anyone help with this?
I am working on a large scale project that requires the use of multiple audio files ( 24 for each sound "scene" with 5/6 altogether). I currently using the polybuffer object to load the sound files into one object and am then routing every sound file within the polybuffer to its own seperate outlet to then be sent into a player abstraction for viewing/editing/playing back - it's landing itself into a waveform~ object specifically.
The problem is I don't know how to tell poly~ to send a specific sound file to a specific instance of poly~. Everything I have tried just causes a single sound file to be loaded across all 24 instances of the object, even with the use of the target message. I'm relatively new to max so if anyone has any suggestions or can take a look at my patch below it would be much appreciated :)