Poly~ Crash

    Jan 25 2013 | 9:26 pm
    I cant build a poly~ object. If I try, it looks like on the screenshot - as far as I understand the poly~-object, loading a patcher in the poly~-object via the inspector should result in the poly~-object changing to the appropriate number of ins and outs as specified in the loaded patch (via [in 1], [in 2] etc.). As you can see on the screenshot, it doesnt do that on my computer.
    Also, if I have the patch set up like on the screenshot and start the audio engine, Max crashes.
    Is the subpatcher missing anything important? Or is this just a bug?
    Thanks for any hints!
    Max 6.0.8 on Vista Home Premium 32bit SP2, Samsung Q210 Laptop with Intel Core 2 Duo P8600 2,4GHz and 3 GB RAM

    • Jan 26 2013 | 5:15 pm
      hello, don't name it in the inspector, name the poly object itself, like "poly~ LittleBleepsP" and it should work. after the name you should also specify the number of instances you need for that object.
    • Jan 27 2013 | 2:03 am
      Thank you so much!