Poly~ trying to get multiple voices using random pitch for bird whistling patch?

The Godfater's icon

I have created a bird whistling emulator which only has a single voice, i want to have multiple voices at different random freqncys as well as amplitude to recreate a flock of birds any ideas everything i try to do doesnt work nd evryone says it only uses midi?

dannyflint's icon

If you posted what you've got so far it would help people to expand

brendan mccloskey's icon
Max Patch
Copy patch and select New From Clipboard in Max.

This is fun - although Messiaen may disagree - it's disorganised because I'm currently waiting for the Sandman to arrive:

Brendan

The Godfater's icon

my bad i thought i did post the patch

The Godfater's icon

this is the patch sorry for the disorginisation

Eammon_MU616_Cosine_Study2.zip
zip
The Godfater's icon

i want to be able to assign each instance, its own freq generator, instead of using the same instance`for each voice.

The Godfater's icon

i assumed i would be able to do this with target messages with each voice, so 'target $1' (first instance) etc

The Godfater's icon

Thankyou Noob_Meister, your patch was very helpful, but it was not what i wanted to achieve. My goal was to have individual frequency modules generating random values within a given range(for each voice,with different values), but with control over each voice and amount of, 'bleed' between voices could be controlled. cheers

brendan mccloskey's icon