Poly~ trying to get multiple voices using random pitch for bird whistling patch?
I have created a bird whistling emulator which only has a single voice, i want to have multiple voices at different random freqncys as well as amplitude to recreate a flock of birds any ideas everything i try to do doesnt work nd evryone says it only uses midi?
If you posted what you've got so far it would help people to expand
This is fun - although Messiaen may disagree - it's disorganised because I'm currently waiting for the Sandman to arrive:
Brendan
my bad i thought i did post the patch
i want to be able to assign each instance, its own freq generator, instead of using the same instance`for each voice.
i assumed i would be able to do this with target messages with each voice, so 'target $1' (first instance) etc
Thankyou Noob_Meister, your patch was very helpful, but it was not what i wanted to achieve. My goal was to have individual frequency modules generating random values within a given range(for each voice,with different values), but with control over each voice and amount of, 'bleed' between voices could be controlled. cheers
[poly~]