Till now I've been sending the message 'target $1, $2 $3' to poly~, instead of [prepend midinote]; and I've been sending thispoly~'s output to a second out~, which I then multiply with the first out~ (outside poly~). Plus, haven't been using the edge~ object.
Is there some substantial difference between the two techniques?
The techniques mentioned in the video result in a synth that functions like a "normal" instrument. That is, you can play and release notes in any order; if you play too many notes, poly~ will mute some without clicking, etc. By using the target technique, you're missing out on some of the useful features of poly~.
The monster~ is just an imagninary huge patch that you've constructed and can now put inside poly~ and it will behave. It's not a real patch or object, just a placeholder.
This video helped me out a ton. Thank you for it. Great resource.
I do still have some problems though.
When I get all the components encapsulated and saved I type in "poly~" and the number of voices I want along with the name of the saved subpatch in the object box then I lose the output (as expected) but once I replace the blue and brown inlets/outlets with the object "in 1" and "out~ 1" (in what I was making I was using 4 "in #" objects) the output disappears as do the inputs save for one in the top left corner.
Do I have to have all the components of the poly~ object wired to everything else in it's complete form before I begin the encapsulation, save, rename as poly~, replace ins/outs process?