Poly~ Windows Opening

    Nov 04 2010 | 4:26 pm
    Hi All,
    Every time I open my patch an individual window opens for each instanct of the poly~.
    As you can imagine this slows things down a little.
    Has anyone had this problem before/have a thought how I could solve it?
    Cheers Jack

    • Nov 04 2010 | 4:33 pm
      You should open your polyfied file, close all its sub windows, and resave it.
    • Nov 05 2010 | 4:03 am
      Hi Patrick,
      Thanks for your response.
      Unfortunately I've already tried resaving the patch, probably should have mentioned that in my initial post.
      Any other thoughts?
    • Nov 05 2010 | 4:58 am
      I still think that it is some window that was saved open. Any sub-patch / abstraction with an open window will cause this. Maybe post your patch?
    • Nov 05 2010 | 10:00 pm
      Hi Chris,
      It's quite likely that I saved the patch with one or more of the windows open, but I have tried saving it with all the sub windows closed a couple of time or more.
      Also when I open the text below from the clipboard all the windows open up. Does this happen to anyone else?
      Cheers Jack
    • Nov 05 2010 | 10:12 pm
      i haven't been able to recreate this behaviour myself; if i save a single [poly~] subpatch with a single window open, when i next open it these windows will obviously open. But, if i open the [poly~] abstraction ALONE (ie, separate from the main patch), close all unwanted windows and then resave it, it no longer behaves as you describe....
      Max5 Vista sp1
    • Nov 05 2010 | 10:59 pm
      This worked, thank you for the help really appreciated.
    • Nov 07 2010 | 6:47 pm
      abstractions and subpatches all retain their information on whether they're open when you save the master patch. subpatches also remember how big they are and their placement, and whether they're in Edit mode (abstractions can't be edited from the master patch). abstractions should always open up in the size and position of the original abstraction file, same as poly~, which is an abstraction. So you make the modifications to the original file in order to have the desired behavior when you put them into your main patch.
      sounds like you got it sorted out though :)