Poly~ with delay~ inside


    Jan 26 2013 | 12:47 pm
    I'm working on this granulator patch with dealy~ inside the poly~ engine where grains are generated.
    Open the two patches - one is the granulator interface, the other is the poly~ abstraction, turn on the audio and hit preset 1. Then playback the vibes-a1 loop. Hear the clicks/pops?
    I get these artifacts even with very low grain densities, because of the delay~ time changes (which are done before activating the grain envelope). Is there any solution you want to share? Any help is very appreciated.

    • Jan 26 2013 | 10:55 pm
      [edit] Thought I had a solution, but still getting clicks when i mess with the parameters. sorry...
    • Jan 27 2013 | 12:00 am
      Yep. Thanks anyway.
      But I found a solution. It's easier to use a buffer~ recording in loop mode, and then output the record~ sync to inlet 2 of the attached patch.
    • Jan 27 2013 | 12:04 am
      Also, setting the maximum delay amount to 0 in kind of non-sense as all the voices are being output with the same position on the buffer, and this creates a lot of amplitude (clipping very probable). So, grainmaxdelay should never be 0.