poly_mode 1 1 fps slowdown


    Sep 24 2013 | 11:59 am
    Hi all...
    since sometime ago im having fps slowdown when use poly_mode 1 1 on geometry's.
    i post a patch that drops from 60fps to 15fps with poly_mode is set to 1 1 if i push the mesh to posZ -7. i get again 60fps.
    this happens in fullscreen at 1920x1080
    happen this to everybody? is this normal?
    im on macbook pro 15" retina and max 6.1.3
    thanks!

    • Sep 24 2013 | 2:04 pm
      happens to me too, seems normal since poly_mode 1 means a lot more to calculate and display ?
    • Sep 24 2013 | 9:15 pm
      thanks for testing the patch Vichug... you are in MacbookPro 15" Retina too?
      i test the patch in a Windows machine with a ATI Mobility Radeon 5700 1gb and it runs smooth at 60fps with poly_mode 1 1
      15" Retina have a NVIDIA GeForce GT 650M 1024 MB that i think is similar than the ATI.
      i dont know... its a pitty that Apple dont give the chance to have a GPU control panel because i think this is something related to gpu conf
      perhaps somebody can illuminate the path?
    • Sep 24 2013 | 9:25 pm
      hah. My macbook is no retina. But on my Windows boot, i might have observed a slightly better performance with a patch using opengl...
    • Sep 25 2013 | 8:20 pm
      aha... the difference to me is from 12fps to 60fps but with diferent machines..
      but at the end, i guess that poly_mode 1 1 is less gpu expensive so don't understand such a difference...
      perhaps somebody from C74 know something about?
      thanks!
    • Sep 25 2013 | 9:43 pm
      "poly_mode 1 1 is less gpu expensive" i doubt that, since you're drawing more shapes... each line is a shape, as compared to poly_mode 0 0 where you have only surfaces. No ?
    • Sep 26 2013 | 2:14 pm
      I configured jit.window to @sync 0 (in order to be able to see framerates above 60 Hz) and qmetro to 2 ms, didn't move the ititial position and the results were:
      windowed (320 240) poly 0 0: 500 fps poly 1 1: 500 fps
      fullscreen (1920 1080) poly 0 0: 330 fps poly 1 1: 380 fps
      Max 6.1, Windows 7 64, AMD Radeon HD 4870 1 GB
    • Sep 26 2013 | 3:49 pm
      NVidia here
    • Sep 30 2013 | 4:45 pm
      Pedro, thanks for testing... seems that ATIs or Windows/ATI combo handles better wireframe modes but its really weird such bad performance in MAC with nVidia gpus having similar characteristics.
      or perhaps is something related to Max?
      because i dont think theres the same issue with 3D modeling softwares in Mac, no?