Hi all. I've been having an on-going issue with the GL 'poly_mode' attributes since upgrading to Max6. What I want to do is to use 'poly_mode 2' (points) to render *circular* points in conjunction with 'poly_mode 1' (lines). I had this working in Max5 just fine using 'antialias 1.' But now when I turn antialiasing on (either to mesh, gridshape, etc., or even using fsaa) I can no longer change 'point_size.'
I've been returning to this problem on & off for over a year and I just cannot figure it out. I'm guessing it's an easy fix and I'm just missing something obvious.
I've pasted a patch that exhibits the issue as fully as I know how. And here's a link to a screen shot I took back when I had it working (also attached): http://gumielectronic.net/c74/polymode-21.png
It shows exactly what I want to accomplish with 'poly_mode 2 1' and 'antialias 1.' I understand 'matrixoutput' and 'blend_enable' might play a role in this issue, so all pertinent controls are included in the patch.
I've scoured the forum for info but have turned up nothing. But the following posts address the fact that 'poly_mode 2' used to render circular points instead of squares when 'antialias' and 'blend_enable' are both set to 1.
I'm running Max 6.0.8
MacBook Pro 2.5GHz Intel Core i7
AMD Radeon HD 6770M 1024 MB
Thanks for any help the community is able to provide.