polybuffer~ equivalent for jitter ? (request or overlook)
Hi c74 team ,
I was wondering if there was a polybuffer~ équivalent for Jitter?
Did I overlook an object. Or does it not exist. If so could I place a request for one :-)
[polyjitter ]
That would be great
Thanks a lot
phiol
Hi Raja,
you're completely right that my request is unclear. Sorry about that.
No sound needed in this one.
I want to (and can achieve this already, been doing it for a while) , make many instances of a jit.movie using poly~.
Things I love the polybuffer~ in the way that autofills itself and gives each instances a unique index name.
I just clean quick and easy :-)
I would like the equivalent for Jitter.
I find it a bit more complex to do it with jit.movie on start up.
I have to hack my way into it.
I would like the equivalent for Jitter.
Hope this is clearer.
thanks
Thanks a lot for the link raja ,
that would be great !
I made a texture version of the poly~for movie example patch, taking advantage of the new
@output_texture 1 and using the [thispoly~] to give a unique name uppon voice creation.
Then it's just a question of texture calling on the jit.gl.videoplane for super fast switching.
Also, making sure @automatic 0 / cut the [r metro] and stop
you create a sort of OB3D @enable 0. on the unused voices. There still a few glitches here and there that need fixin'
But I'll send it your way if you want , when get to it in the next few days
Also, what is cool is that with the new @engine avf
C++ Api
I have the admit that's it's great that you can see the possibility , but it's over my present know how.
Thanks again mate :-)
phiol
Hi phiol,
you may be interested by LAM.polytexture object which you can get from the LAM-lib package here :
https://github.com/LAM-IJLRA/lam-lib
It's not C++, all vanilla max.
cheers
vg.
Hi Vincent
Thanks for the link I will have a look.
In the meantime I made this around the same time of this thread request.
myabe you've already seen it.
:-)
phiol
That's a good idea - I'm in. Sadly I don't have the programming chops to be any help in developing it though!