110 db/A should be possible.
your above assumption is not correct.
signals in music apps (and in maxmsp) are of a resolution of 32 bit floating
point (or more), which is why you can go over 0db - so unless you need to output
the audio data to a D/A hardware driver, which is only 24 bits, you can go "over".
speaking in decimal, 0db is NOT +-32768, it is +-1.0 .
0.5 is -3.0db/A, and 2.0 is +3.0db/A.
1024.0 already is +30.db/A and should be sufficient for most real life situations
when coding audio effects. going even higher will cause oyu problems when you
need to sum dozens of channels afterwards because there are no dedicated overflow
bits in maxmsp (in opposite to iOS or protools), but thats lesson 3. :D
for now just calculate yourself how much db "over" you can have with +-32767.
if it does not reach 110 db/A, you wont have to worry about it, because that means that
there will also be no 110 db/A audiofiles.
-110