potential bug in jit.gl.material...or am I having hardware issues?
Oct 25 2012 | 4:46 am
Hello. I've recently run across some very strange behavior in jitter. I have a simple patch that creates a number of spheres in the pattern of a grid. I set the middle one to be red.
Now, if I connect the jit.gl.material object to either the jit.gl.multiple object or the jit.gl.gridshape object the middle sphere goes back to being uncolored and a different sphere turns red! As soon as I disconnect the jit.gl.material object things go back to normal and the middle sphere becomes the red one again. I have attached images of this behavior (in case you don't believe me) as well as the patch.
I'm running windows 7. The graphics card in my desktop machine is pretty unsophisticated. I'm using the Radeon HD 4250 on my motherboard.
I tried the same patch on my laptop (also windows 7) which uses an on-board Intel GPU and I did NOT see the same behavior. Everything worked as expected. Can anyone explain this? Do I need a new graphics card for my desktop?