Preventing subpixel anti-aliasing in [jit.lcd]? Or?
Hi all,
I've got a patch to make an X Bitmap file from custom text so that I can render onto a little e-ink screen, all is good except for a little something that I hope you can help me out with. I'm using [jit.lcd] to turn text into a matrix but it seems like subpixel anti-aliasing is causing esthetic chaos to the monochrome .xbm file :-/
I'm not good at Jitter so I'm probably doing things wrong or misunderstanding crucial things, but I thought I could unpack [jit.lcd] and grab one of the planes to fill [jit.matrix 1 char]... Hélas no. I read that we can't switch this off for [jit.lcd] so is there a solution or an alternative?
Here's a patch demonstrating what I mean. I stretched out [jit.pwindow] to emphasize the issue. Please let me know if anything is unclear.
Thanks!