Problem syncing counters


    Feb 08 2010 | 6:59 pm
    Hi !
    I'm building a sequencer with separate tracks. I want to control subdivision of the tempo and steps for each tracks. All the tracks are synced on a master tempo. My issue is that I can't re-sync counters when I get back to the same subdivisions. How can I do that ? (I've done this easily with Reaktor..)
    Thanks for your help.
    Here's a patch that explain that :

    • Feb 08 2010 | 8:28 pm
      have you considered using [globaltransport] and [tempo] to handle your timing systems? i think they will work better.
    • Feb 08 2010 | 8:36 pm
      Yeah, [tempo] is quite what I already done. But I don't know [globaltransport]. It it an Max object ? Where can I get it ?
    • Feb 08 2010 | 8:42 pm
      you might also look into [%], the modulus, which can readily create bangs every nth number from a counter, no matter how high it's counting: [% 4] [sel 0] --> bangs every 4 beats
      Use these bangs to reset other counters as needed, by sending a bang to the middle or fourth inlet, depending on when you want to reset. You can use a [gate] on the bang to allow the user to choose whether the subdivision counter resets with the main one.
      The other object mentioned is [transport] which has a lot of these things built-in.
    • Feb 08 2010 | 8:48 pm
      yes just type in globaltransport as a max object, and then double click it when its locked.
    • Feb 09 2010 | 10:46 am
      Thanks for your advices.
      I used modulus but it's quite the same thing as [metro 4n] (for ex). I used [transport] : usefull.
      But I still can't sync my counters. I think I missed a thing here. Maybe there's something to do with the fourth Inlet as seejayjames said but don't know how to get something non-messy.
      Here's a new patch that reveal my issue :
    • Feb 09 2010 | 11:41 am
      Here is a modification of your patch as a possible solution.
    • Feb 09 2010 | 1:39 pm
      And here is a completely different solution without using counters.
    • Feb 10 2010 | 2:04 pm
      Thanks.The second patch is exactly what I wanted. I didn't get the whole thing but I'll figure it out.