problem with mute~ pass~ output

    May 15 2006 | 9:52 pm
    i have a few effects subpatches running on a signal and i am trying to set it so when they are not in use, the dsp will shut them off to save some CPU.
    sort like this ..
    signal---->[p pitch]--->[p delay]--->[*~]-->[dac]
    and then i have mute~ connected to the sub patches with the effects inside them (pitch is pfft gizmo object, and delay is some tapin tapout stuff).
    the problem is, when i toggle the mute object on, instead of just turning off that effect and sending an uneffected signal through, it just kills the signal right there. i tried removing the pass~ object, but that gave major problems with amplitude.
    it seems like i am missing something obvious here, can anyone shed some light on me?
    another post suggested using poly~ objects, but i had the same problem with that method.
    what am i doing wrong?!?!

    • May 15 2006 | 10:00 pm
      Mute does kill the signal, that's just the way it works. If you need the clean signal use a gate~ to route the signal past the muted subpatcher.
    • May 15 2006 | 10:03 pm
      okay great,
      thank you for the quick reply!!
    • May 16 2006 | 12:06 am
    • May 16 2006 | 2:11 am
      I think you want to do something like this.