Im always confused about jit.gl.mesh how it calculates the mesh?
are there any further reading about this objects somewhere to recommend?
two further questions though:
1) any way of getting rid of the transparent edges that seems to surround the circular objects created by jit.gl.mesh? (you can see them if you turn jit.gl.slab.gauss6x to 0
2) it seems to the biggest pointsize is around 50 or something like that. what if I want even bigger circles?
jit.gl.mesh just uses the standard opengl drawing methods (set by the @draw_mode attribute)
search the forum or the web for more info on these.
in the above example, it's simply drawing a point for every vertex you pass in (ie, every cell of the matrix input, or every particle)
if this doesn't give you enough flexibility, you can instead draw with jit.gl.multiple and jit.gl.gridshape: