Problems with LFO triggering adsr~ inside of poly~


    Jun 23 2010 | 10:08 pm
    I'm sending an LFO to trigger a poly synth patch. If a new note is triggered before the previous is finished, I want the previous note to be allowed to fade out. I am attempting to do this all at signal rate with standard objects. If I have to fix it with externals so be it, but I'd prefer not to.
    Here's what is going wrong. Either one of two things happen: --- All the instances are being triggered at the same time with the same note, and when a new trigger comes it ramps the envelope back up instead of fading out. --- All the instances are busy or muted, causing no output when triggered.
    And now the example patches I developed to show how I have things set up. There is also a zip of the files below if that is preferred.
    The main patch (cudlfo.pat):
    The poly patch (cudlfopoly.pat):

    • Jun 23 2010 | 10:35 pm
      I haven't looked really closely at the patch, but signal inputs are sent to all voices, so I believe what you are experiencing is expected.
      Why don't you put your ramp and pulse signals in the poly~?
      -Ben
    • Jun 23 2010 | 10:49 pm
      sad to hear that this is the normal function. hopefully someone knows a way around it.
      the ramp and pulses are going to be sent to other places as well once the patch develops. plus wouldn't it not make any difference?