Pure Codebox Looper - change buffer name in GEN function => possible ?
Dear all,
I have written a click free one track looper in GEN (please see patcher / works fine :-)).
My goal is it to have 8 loopers in parallel working. To avoid having 8 times the code and also the need to change variable names 8 times I put my code into a function which I understood has the effect that all variables will remain local.
The looper function has 4 arguments up to now: 1 = audio in, 2 = record / play trigger, 3 = reset & 4 = ramp time.
I want now to extend that function in a way that I am able to also specify the buffer name that I want the audio to be written and read.
I this possible?
And If yes could you please provide me a code sample?
Regards
Jo
Found the solution myself last night 1am ;-)
It is possible but the declaration of the buffer needs to be outside the function. Here is the example solution:
// This is the function code: Write one sample at position 1 in the buffer
LOOPER (AudioIn, InBufferName) {
poke(InBufferName,AudioIn,1)
}
//Here is the code that is executing the function
//The name of the buffer inside gen is nameOfBuffer which is referencing the //max map buffer which is called looper
Buffer nameOfBuffer ("looper");
Looper (in1,nameOfBuffer)
With this you can instantiate as many loopers as you want.
I attached also the revised patch.
Regards
Jo
Hi Jo,
Nice work on the code gen~ looper.
Did you advance this patch any further since posting in Oct 2017?
Crumbs crumbs