quantizing bangs.

    Aug 12 2011 | 11:16 am
    can i send a bang, or a number, or a message, but have it actually execute on the next available beat? say 1n or something? i've looked into a bit on certain patches that use quantization, mainly midi related, but wondered if there was a simple way to do it with with basic commands...
    thanks ned :)

    • Aug 12 2011 | 11:58 am
      You can use [delay] as a way of quantizing bangs I think. But there would be better ways too T
    • Aug 12 2011 | 1:00 pm
      try this, maybe it will help...
    • Aug 12 2011 | 1:33 pm
      thanks for that, but really i only want to send a bang once quantized to a beat, rather than repetitively as it does here, or at least that what i think its going on. really i want to bang a number once but do it on the next down beat, or to a value of 1n etc... any thoughts?
      thanks ned :)
    • Aug 12 2011 | 1:48 pm
      See the timepoint object.
    • Aug 12 2011 | 1:55 pm
    • Aug 12 2011 | 3:31 pm
      Have you checked out the onebang object?
    • Aug 12 2011 | 6:43 pm
      BTW, don't discount Terry's suggestion about the delay object. "delay 0.0.0 @quantize 1n" will do what you asked for.
    • Aug 12 2011 | 8:26 pm
      timepoint is cool and is news to me. thanks for the tip!
      some other ideas:
    • Aug 13 2011 | 2:58 am
      I can't see what other ideas were just suggested (I'm writing from an iPad) but I'm wondering why one couldn't just combine a gate with an = operator fed directly from the beat of that transport object such that whenever the beat is "1", the gate would let a bang through.
      Did I miss something ?
    • Aug 13 2011 | 2:34 pm
      That would let a bang through any time it occurs during the whole first beat of a measure, rather than holding it and synchronizing it exactly on the instant of the first beat, as I think the original poster specified.
    • Aug 13 2011 | 4:01 pm
      I didn't realize that the transport didn't actually send values out unless you explicitly requested them.
      However, here's a cleaner version that just uses route and sends a bang only each time the beat is '1' and only the first time it becomes '1'