hello all you jittery folk,
now that i have complete my big project, [utforma]. i am now looking into getting into jitter much more, mainly because i did spend the cash for it, and plus i do like video stuff to go with my music. and have recently had some ideas to make patches for music videos.
there is one thing that i have been wondering, which did get half answered, but i am still full of haze as to getting it done.
i enquired axiom crux about how he gets those cool visuals that he does. he replied back saying it is all a matter of shaders. fair enough, i thought. that is great. and also by using quartz composer to build them and then wrap them in jitter. even better because i also do use a mac and it comes with it.
but the one last thing that does keep the haze over my eyes, is how do you build shaders in quartz composer? this does confuse me some what, as i can not seem to find anything on making shaders in quartz composer. i know there is another application in the developers folder called OpenGL shader builder, but nobody has said they use that. only QC.
so could someone shed some light on using QC for shaders please, it would mean quite a big deal
[utforma] available for purchase or demo