are the older jitter recipes still pretty relevant? or could I just skip to the newest one and still get the picture it is trying to describe?
I guess my deeper inquiry is about how much jitter has changed in the last 10-13 years or so: Did we have mostly the same OB3d objects and usability? how long has jitter gen/jit.gl.pix been a thing? What about the Phys stuff?
also, in case Andrew sees this(or someone else who knows): I am obsessed with scene warp in the jitter recipes package and wish to understand it deeper. When I go to see how things work with pwindows at the two jit.gl.pix's, I wonder why the first one seems to output a seemingly unchanged version of what my webcam is picking up. and yet, affecting the input 'range' changes the end result so what is happening there? I also don't understand why the second one outputs the end result into a pwindow even before going into the jit.gl.mesh. I assume it's something about how these objects connect behind the scenes besides just the wires.
I do so wish there was a more extensive guide to all the OB3D objects and how they all connect, and that's why I want to go into the recipe books a little deeper. just don't want to go over old stuff that is not as relevant anymore.