Random trigger for a kick sound

    Oct 05 2012 | 7:07 pm
    Hi there,
    Currently I have a patch that triggers a kick sample by use of a bunch of "timepoint" objects. I was wondering what a simple way to trigger the kick sound randomly would be? I don't want the kick part of the composition to sound like a loop running at infinite. It'd be nice to have it change itself through some use of maybe the "random" object? I'm sure I could figure out a hackjob way to do this if I spent some time on it, but I thought I'd ask to see what a more efficient way of doing this would be. I'm sure there are a lot of helpful objects for this that I don't even know exist.
    Here is the kick part of the patch:
    the "whentokick" subpatch is currently what triggers the sound. the "timeadjust" subpatch is just something I made to randomly delay the kick trigger by just a few milliseconds to try to make it less "rigid."

    • Oct 07 2012 | 10:11 pm
      I like to use a combination of random and < for this sort of thing. generate a random number between 1 and 100. use < and adjust the threshold so that you get a bang whatever percentage of the time. For example if you set it as "< 70" you'll get a trigger 70% of the time. if you set it as "< 10" then you'll get a trigger 10% of the time.