randomising jit.gl.multiple


    Apr 09 2012 | 6:50 am
    Does anyone know / is there a way of using jit.gl.multiple without the objects it makes conforming to a grid ?
    i.e. is it possible to randomise the distribution in some way ?
    thanks,
    Jem

    • Apr 09 2012 | 11:26 am
      Yup, jit.noise is the solution! Try this:
      DiGiTaLFX
    • Apr 09 2012 | 11:38 am
      Wonderful ! Thanks very much, that's great.
      Jem
    • Apr 09 2012 | 1:18 pm
      After looking at this again, this would make more sense.
      It was based off an old example I made when I guess I didn't quite understand what I was doing with a matrix of points to use in OpenGL.
    • Apr 10 2012 | 1:25 am
      Thank you, that makes sense.
      One thing you might know then - if I try to make the window full screen it goes blank, and I have to close and re open the patch to get it working again.
      Any idea why that may be ?
    • Apr 10 2012 | 6:11 am
      Do you have two patches open, both with the esc key set to send the fullscreen command to their windows?
    • Apr 10 2012 | 11:52 am
      No, it is something particular to this patch. Quite odd.
    • Apr 12 2012 | 9:07 pm
      Can you share the patch?