randomising jit.gl.multiple
Does anyone know / is there a way of using jit.gl.multiple without the objects it makes conforming to a grid ?
i.e. is it possible to randomise the distribution in some way ?
thanks,
Jem
Yup, jit.noise is the solution! Try this:
DiGiTaLFX
Wonderful ! Thanks very much, that's great.
Jem
After looking at this again, this would make more sense.
It was based off an old example I made when I guess I didn't quite understand what I was doing with a matrix of points to use in OpenGL.
Thank you, that makes sense.
One thing you might know then - if I try to make the window full screen it goes blank, and I have to close and re open the patch to get it working again.
Any idea why that may be ?
Do you have two patches open, both with the esc key set to send the fullscreen command to their windows?
No, it is something particular to this patch. Quite odd.
Can you share the patch?