Re: error jit.anim.node

    Jul 10 2013 | 1:21 pm
    Hi, I am getting the following error:
    jit.anim.node...doesn't understand float
    I have 9 separate objects each with their own jit.anim.node and only 3 of the object get this error.
    Can someone explain why??

    • Jul 10 2013 | 1:54 pm
      post a patch...probably you forget a pak or prepend that should accompany the float
    • Jul 10 2013 | 2:00 pm
      Here it is...
      I placed 6 objects...the top 3 have no error
    • Jul 10 2013 | 3:01 pm
      hi, we can't help you because there is only the receive objects in your patch, we don't see what is sent. Also there are js objects, and we do'nt have the corresponding json files.
    • Jul 10 2013 | 3:39 pm
      Sorry I didnt realize.
      i am getting position coordinates of joints from a kinect...i changed the patch around and the coordinate comes in using a floating number box
    • Jul 10 2013 | 11:13 pm
      Still doesn't function. Missing mdm_position. And what do we do? Please give us specific repro steps to follow to see your concern.