Coming back on this old post I never got a reply to...Not that I've spent a
whole year on this but I still can't figure it out:-)
If you use the mouse input to autorotate a jit.gl.handle all axis are
rotating most of the time. How is this calculated? I can't get my head
around it. I guess the mouse input generates a vector that is used to
compute the rotation and speed on every axis, but how?
I'd like to store/recall the vector and speed to compute the rotate or
rotatexyz parameters without using jit.gl.handle and without actual mouse
input. Can someone with better math skills help me out please?