Real time pitch shifting - is there always a latency?

    May 20 2012 | 10:41 am
    Hello, I know there are a number of threads about this but they are primarily concerned with quality. My problem is not quality but latency. which ever tack I choose, gizmo etc there seems to always be a small latency. Obviously for playing live this renders the object useless for me. I have a macbookpro, so I don't think it's a hardware problem.
    I tried following a tutorial using the tapin/ tapout and phasor but it still has a latency. Any suggestions?

    • May 20 2012 | 12:25 pm
      Latency in pitch shifting cannot be completely avoided but it can be more or less perceptible.
      When using FFT the latency depends on the window size.
    • May 21 2012 | 11:36 am
      but what about using the tapin tapout and ophasor method, why a latency there when I have no delay in the tapin out values?