i'm trying to build a realtime ambient patch which will gather informations from the environment (temperature, light, movements) to modify some of its melodic/timbric/etc parameters.
Right now, I am looking around me to see which system could fit best (dynamic filters, delicate piano sounds...)
From Max's perspective there are gazillions ways to have soft, relaxing everchanging music, I know... I was just wondering if you have some suggestion, patch to see or to study, ideas on how to structure of it.
I've never done some ambient piece, and I'm really missing some fundamentals ^_^
Thanks a lot, any (any) suggestion will be highly appreciated.