I have a M4L patch that captures audio and slices it into 8 divisions to be played on the Push (ala MLR). I've got this thing working pretty flawlessly except for the clicks happening when I trigger different time points in my ~groove object.
I have been debating what the best (and most efficient way) of addressing this would be. Simply have 8 different groove~ objects with different start points and thier own envelope? But then I would have to sequence them Which I would rather not do.
Or could i have 2 identical buffers, and do some type of windowing to fade between them?