Render Node


    Nov 14 2012 | 3:44 pm
    My return to Max after four years is exciting. When I saw it last it was 4.6. Max 6 is super. The new interface was confusing at first but now it is a good friend. Happily most of my 4.6 objects and patches still work. The one's that didn't proved easy to fix. I had a large collection of great third-party objects that still work or have been updated. There are many exciting new tools available through the toolbox and this list. One that I used on several projects in that previous life is Randy Jones' Render Node. It was/is great for complex graphics because it facilitated high quality rendering in non-real time. The version I have seems to be 0.51 from 2006. I still find Randy's tracks but, so far, no link to an updated download. Any pointers?

    • Apr 08 2015 | 5:37 pm
      Hi there,
      I'm 3 years late for this post but I'm looking for render_node, too. Did you end up finding it? ;)
      I’d need to record some OpenGL scenes (controlled by audio features) as movie files, and besides that I would also like to learn more about the non-realtime functionalities in Max.
      Cheers, Marlon
    • Apr 08 2015 | 11:16 pm
      Use jit.gl.asyncread to record open gl output as a movie. On mac syphon recorder is your friend. I think its spout for windows.
    • Apr 09 2015 | 5:43 pm
      Thanks, yes, what I am looking for is an example for offline-rendering that includes audio processing. For example, using the amplitude-envelope of a sound to control an OpenGL parameter. This should be rendered in non-realtime to get more fps. I thought render_node might be a good place to start. Unfortunately, can't find it on the forums anymore.
    • Apr 09 2015 | 6:08 pm
      i can send you a copy of render_node 0.7, email me
    • Mar 08 2016 | 3:27 pm
      I'd be interested in seeing a patch - if anyone is able to run render_node 0.7 in Max 7 - keeps crashing when I try and record - I have a copy if anyone needs it thanks!
    • Mar 08 2016 | 8:32 pm
      yes, please attach the zip, and i'll take a look