rendering points in open gl jitter question

    Jul 25 2014 | 3:40 am
    I understand that when I send geometry (x y z) to opengl, and the primitive is points, then it will draw each vertex as a single point. But what if I don't want those vertex points to be drawn? and I only want the (x y z) points to be drawn.
    I'm not sure if i need to use edge flags or a connection matrix.
    If someone could provide me a simple max patch that renders geometry points (x y) coordinates ONLY and does not draw any other additional vertex points or connections.

    • Aug 22 2014 | 4:55 pm
      as such ?