rendering points in open gl jitter question
I understand that when I send geometry (x y z) to opengl, and the primitive is points, then it will draw each vertex as a single point. But what if I don't want those vertex points to be drawn? and I only want the (x y z) points to be drawn.
I'm not sure if i need to use edge flags or a connection matrix.
If someone could provide me a simple max patch that renders geometry points (x y) coordinates ONLY and does not draw any other additional vertex points or connections.
Thanks!
Max Patch
Copy patch and select New From Clipboard in Max.
as such ?