I understand that when I send geometry (x y z) to opengl, and the primitive is points, then it will draw each vertex as a single point. But what if I don't want those vertex points to be drawn? and I only want the (x y z) points to be drawn.
I'm not sure if i need to use edge flags or a connection matrix.
If someone could provide me a simple max patch that renders geometry points (x y) coordinates ONLY and does not draw any other additional vertex points or connections.