I made a hub that sends a random bang to one of 8 tracks with a note dropout probability. Each track recieves the bang and creates a random note with random velocity and duration with a bunch of faders for random amount and offset. Now I just lack the ability to loop 1 or 2 bars on the fly.
Your noisering idea is cool but if Im not mistaken that would not retain timing of incoming events am I right? If not then it would be useful in a different scenario.
My point is that this "hub o' randomness" could come *downstream* from a sequence of your making - instead of having "random bangs" you can *generate* a stream of your own randomization, and loop *that* instead.
...but at any rate it'd be difficult to say anything more specific without seeing the patch.
The underlying point is that for this to work you either have to "record bangs" and play back a recording, or have a more lateral approach to randomized bangs moving through a patch.
Dumb question, when and why is it best to use a phazor~ instead of a metro? Im guessing cause metro gives a tick for time and phazor~ moves an object through time? I know that terminology is probably way off and I should probably just start reading...
Yeah I looked at that and read about it but I tend to comprehend what I see more than what I read so I havent made it work yet. So far the only way I learn anything is read about it first and then keep opening other peoples devices to see what they did. Its silly but sometimes I open half a dozen devices just looking for one object in action.
Wetterberg: It only took me an hour and a half to get your uzi, zlgroup to multislider thing to work. The moral of the story here is that google and youtube are a terrible place to learn this stuff and I should have opened the included tutorials a lot earlier :) it's a really rockin method too.