resetting signal
Hello this part of patch receive signal from camera movement, making a note of it. In this part the note is processed and send to 2 differnt cycle and to reverb
Even if the camera is switched off, the signal previously generated remain therem, in this part of the whole patch, and the reverb play that "noise" inndefintely
How do i send a reset to this block so that no signal is sent out anymore?
Thanks

most objects continue to output the last value until you multiply it by 0. or turn the DSP off.
if you only change the frequency to 0 this will happen, and this might be not so good for your laptop speakers (or for debugging and understanding your own code.)

so you suggest not doing it?
well it simply doesnt work this way. :)
Stefano, right now, you are setting the -frequency- of the cycle~ to 0. That just makes the cycle~ stop moving, but the output is not.
To set the output of anything to 0., you can just multiply the signal by 0.
You might benefit from studying the MSP tutorial 2 (MSP Basics Tutorial 2 in the Help).
well ok, how do i stop the output then?
With an object at the [cycle~] output:
• [*~ 0.] to stop and [*~ 1.] to open, controlled by it's right input.
• Or use [gate~] or [selector~] if that looks more logical to you.
• If you have many generating audio objects, think about [matrix~].
And heed Roman's warning about DC to protect your equipment. Block audio signals with too low frequencies. I don't let them go lower than 10 Hz.
great, how do i block frequencies, need an high pass filter, is ther a function?
Well, you generate your audio yourself. What about switching the output of cycle~ off, when the input frequency number goes low? Something like that:

i am trying but there is somehting don't understand
the object with t..what else is in there? i have put i i--so t i i, but in the spectrogram i see nothing
may be it is the spectrogram that is not set correctly? doing some change i can see that there is a change between 9 and >9 but i can see that for number less than 0 is behavong just like >9. is that correct?
anyway, for better understanding i post the patch itself, with the problem
All the oscillators A get signal from keyboard
All The oscillators B are feed from the signal coming form a camera that detect movement and are added to the oscillators A
The oscillators C are just a duplicate of B, but they only sends output to reverb
Now ,those oscillators C that goes to reverb, will always stay alive. Of course i can turn off its slider or switchoff the reverb, and the souns stops, but as soon as i move up the slider or switch on the reverb the sound will start as it never stopped
In the image you see that the oscillator highlightes gets 17 as input. But if i set that value to 0 the oscillators will have 0 as input, but that value is added to the last value i played in the keyboard. So the problem is that the CYCLE of that oscillators is always feeded! This is at least what seems to me
