Retina-update?


    Jan 26 2013 | 12:33 pm
    Any chance Max6 is getting retina update anytime soon?

    • Jan 26 2013 | 12:40 pm
      Just wondering (non-retina user here), what's specific about retina that max needs to be updated for it?
    • Jan 26 2013 | 2:41 pm
      the resolution in terms of DPI
    • Jan 26 2013 | 3:00 pm
      What does it mean in practice? Does Max display way to small?
    • Jan 26 2013 | 9:32 pm
      yeah, I'd still like some more info, too - in my mind this just an issue about zooming out a bit, but of course that has to be too simple ;)
    • Jan 26 2013 | 11:27 pm
      It's a cosmetic issue.
      The image probably looks huge on your screen if you don't have a retina, so I included a downscaled comparison on how it looks on my screen if yours behaved like that. (the right image roughly has the resolution where 1 software pixels represents 4 pixels on your screen.)
      Of course it doesn't look as nearly as awful, but your eyes get spoiled and non-HiDPI elements start to bug you. In reality it looks just as good as on a normal 15" macbook. (I compared next to one another with my old MBP and the difference is non-existent, they look equally good while running Max, or when I run 1440*900 nonHiDPI)
      So the whole retina thing is 200% upscaled GUI, so everything looks ultrasharp. Considering max obviously uses vectors (because you can zoom-in and resize objects without losing any clarity) the update shouldn't be such a huge problem.
      [attachment=213371,4952] [attachment=213371,4953]
    • Jan 30 2013 | 10:21 am
      Max works very well with Retinizer. Rest-assured, Retinizer doesn't modify application files, it just modifies the plist to enable retina graphics within the app.
      As Max is vector-based this scales up very nicely! :)
    • Jan 30 2013 | 10:37 am
      I never thought of that! Thanks, at least the text looks crispy now. :)
    • Jan 30 2013 | 10:21 pm
      or just set your display settings to the scaled so called 'More Space' option.
      Everything looks smooth and on this way you have also a lot of workspace for your patchcoords...