Retrieve info from Max window, back into patcher?

kylepyke's icon

Most Max objects report directly to the Max window when they receive an error, and some objects (like sfplay~) report their state directly to the Max window when queried.

Is it possible to retrieve these messages from the Max window to be evaluated as a list, symbol, or other?

Thanks!

Kyle

11OLSEN's icon

[error] object.

kylepyke's icon

Any way to retrieve non-error messages sent directly to the Max window?

11OLSEN's icon

not really. most of the time you'll find another way to check for object state. what do you wanna do?