REVERB IN MAX MSP

Rocky's icon

I need to create reverb using max msp, is it as simple as tap in and tap out?
any help would be much appreciated
thanks

roger.carruthers's icon

have a look in Examples/Effects/Reverb, and no, it's
not as simple as tap in/out.
Tap in/out will give you simple delays, but reverb is
a much more complex issue - remember you are trying to
simulate the effect of hundreds of delayed signals
bouncing off of multiple surfaces.
There are many tricks incorporated in the production
of reverb effects - go Google,
cheers
Roger

--- Freddy wrote:

>
> I need to create reverb using max msp, is it as
> simple as tap in and tap out?
> any help would be much appreciated
> thanks
>

robotic-audio's icon

There's an example called yafr(Yet Another Free Reverb) in the examples somewhere...

Check out Olaf Matthes - Freeverb external (then it's easier than tapin~ / tapout~)

if you don't mind spendin a little money, check out tap.verb in tap.tools...

Try searching for Reverb or Room in www.maxobjects.com...

bedosti's icon

you may also use a plugin in [vst~], or the [tap.verb~] object in Tap
Tools http://www.electrotap.com/taptoolsmax/

At 13.48 16/11/2006, you wrote:
>have a look in Examples/Effects/Reverb, and no, it's
>not as simple as tap in/out.
> Tap in/out will give you simple delays, but reverb is
>a much more complex issue - remember you are trying to
>simulate the effect of hundreds of delayed signals
>bouncing off of multiple surfaces.
>There are many tricks incorporated in the production
>of reverb effects - go Google,
>cheers
>Roger
>
>--- Freddy wrote:
>
> >
> > I need to create reverb using max msp, is it as
> > simple as tap in and tap out?
> > any help would be much appreciated
> > thanks
> >
>

Tyler Nitsch's icon

I would suggest researching infos on Moores' model for reverberation... pretty much standard for allot of realtime not bad sounding low cpu usage methods for creating reverb.

aeop's icon

tap in tap out i think is for delay calibration only.

The reverb is probably one of the most complex and precision focused effects that includes, in itself, a number of internal subordinate filters.

Personaly, I think Eventide Corp. manufactures the most comprehensive and over-priced reverb devices on the market. Doese anyone know if they offer soft-simulation for their DSP harmonizers?

Peter Castine's icon

On 16-Nov-2006, at 20:22, Tyler Nitsch wrote:

> I would suggest researching infos on Moores' model for
> reverberation... pretty much standard for allot of realtime not bad
> sounding low cpu usage methods for creating reverb.

And then there's my favorite section in Andy Moorer's classic "About
This Reverbration Business": So Now What's Wrong?

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