I am using Java to read video into Jitter, but Java represents pixels as a single integer for the ARGB components, like this:
-8360914 -7374019 -6785989 -6785989 -6589893
which I don't know how to use in Jitter.
I am looking for a fast way to either translate this data into 4 separate ARGB numbers per pixel or even better, send them right to a Jitter OpenGL object for subsequent use with other Jitter objects.
Any ideas for a computationally fast way to do this?