RNBO Uniy Package DllNotFoundException error
Hey everyone, I'm having an issue using the the rnbo.unity.audiplugins Cycling '74 GitHub repo to make and share a custom Unity audio plugin with my team. Everything works fine on my computer: when I import the RNBO types and my custom packages into Unity it makes all of the necessary .dll files when it compiles. On my teams' Windows machines (I'm on Mac) the Unity project is also making the .dll files for them when compiling, but for some reason, I'm still getting the error attached below. Any idea why this is happening?

Has anyone been able to get this fixed yet? I am also working in a team with others who have Windows machines, and I am getting the same issue, where the Windows machines are compiling the RNBOTYPES package "properly", but still getting .dll errors.
In addition, I included rnbo.unity.audioplugin with my cmake compiled build file in a folder in the unity project (not in Assets as you're not able to import files inside Asset as a package), but when I upload to Github it empties out the folder (literally just leaves the Import folder with no files inside it) so that my team cannot import my compiled build. I have done this with both the normal way of compiling the cmake build as stated in https://github.com/Cycling74/rnbo.unity.audioplugin/tree/main?tab=readme-ov-file, as well as the "building for Windows" option of doing "cmake --build . --config Release", and this has happened both times. I have had to create a zip file of rnbo.unity.audioplugin to push to Github and have tried both Mac's inbuilt compressing, as well as WinZip (as 7Zip isn't available on Mac) so that the Zip file wouldn't contain the __MACOSX folder, and neither have worked as well.
Genuinely pulling my hair out trying to get this to work. It works so well on my side but won't work at all on Windows
Hi all, I believe these issues have been resolved on various GitHub issues that have been made with similar topics -- generally, the issue is either that the necessary binary has not been built for a given target architecture and included in the Plugin (for example, a .dll for Windows), or that the binary has not been built in a Release configuration.
But I'm just making a comment here in case this is still bothering either of you! If so, please do make an issue on the repo's GitHub issues page, so that that we can get to the root of the problem: https://github.com/Cycling74/rnbo.unity.audioplugin/issues