RNBO Unreal Engine -- Experimental Integration

Alex Van Gils's icon

RNBO in Unreal Engine

Good morning everyone, we are excited to share another experimental integration for RNBO -- a plugin for Unreal Engine's MetaSounds system. You can find this plugin here:

This repository will take the C++ source export from your RNBO patcher and generate a MetaSounds node that you can use in your Unreal Engine 5.3+ projects, along with various utility nodes which will help you use MIDI, access RNBO's built-in transport, and better take advantage of RNBO's built-in polyphony inside the MetaSounds graph.

In the repository README, you'll also find a link to download a demo Unreal Engine project that includes RNBO nodes, MetaSounds graphs implementing those nodes, and Blueprint classes that handle those MetaSounds sources. Special thanks to Adam Rokhsar for working with us on this demo project!

As described, this is experimental software. Please use at your own risk and know that anything in this repository could change in the future. However, we very much want to hear your thoughts and see what you make.  If you find problems or have feature requests, please track them using the GitHub repository’s issues page.

Phivos-Angelos Kollias's icon

This is really great guys! I was one of the annoying people who kept asking about it!
Btw, good timing now that Unity did a major f***-up with Indie devs

Phivos-Angelos Kollias's icon

(curious if this was the RNBO team's motivation for promoting Unreal access) [silent/whispering parenthesis]