Usb problem solved. Or at least, it's working now.
I was wondering, is there a block object that i can place on top of a blocks.slider to output a 1 when there's a finger and a 0 otherwise ?
The idea is simply to superpose an invisible mask just to indicate when there is a finger on a control element.
Purpose : turn an effect ON only when i touch the slider. For instance : beat repeat ON/grid size.
Patching this without a dedicated object doesn't seem possible to me. Indeed the slider sends duplicate values quite fast, bu at what rate ? I'd need to make some timer that would detect when no value has been sent for x ms. But depending on x, that could be not reactive enough...
Not really. I'd like to have sustain. Something sending a 1 as long as i press and a 0 when i release the push.
Couldn't be just another mode for the buttons ? That would be so convenient, don't you find ?
Here a feature request for the multitouch outputs of all objects :
Would it be possible that the first number would be 0 when no finger is pressed ? This would simplify patching.
The reason is that i have difficulties to ignore all secondary fingers. For a drum pad, it's perfect when i drum with one finger, but i often drum with two fingers on one pad and this causes triggering problems.
I intend to play a sustained sound. I hit with two fingers. One of the two fingers is released unintentionally while one stays pressed (for the sustain portion). Message "2" goes out of the second element of the touch info list and triggers a note-off. This is not what i'd like to do.
I might consider the problem from a bad angle, but "if" the first element would effectively switch to "0" when no finger is pressed, i could just use [>0] to monitor if there is finger(s) or not. And use this 0 or 1 to multiply a velocity.
I've been stupid as hell. Using [route 1] straight after the multitouch output works great if you want to track the first finger only.
One thing though : when you hit with two fingers close together, sometime the second one will lift the first one and therefore the first press will be disconnected while you're still pressing. So, basically, i'd love to have the info of "how many fingers are on".
Also, one very important note, that might be considered as a bug :
The finger number data (first value of the multitouch output) in all the objects is shared amongst the objects.
- put 2 blocks.button.
- hit one finger on the first, and one on the 2nd (while holding the first)
- instead of reporting 1 finger on the first and 1 finger on the second, it reports 2 on both.
Hi there, How do I connect multiple Lightpad Blocks together. I have tried several things but nothing seams to work. It works well with the Live Block but not with the Lightpad Block. I have looked for some documentation of it but have not find much the only thing that I have found is in the blocks.pad help patch second tab where it says that you can use different blocks for different scenes but it does not work for me. Basically it look like that the second block is not even connected to max. So I would like to ask how to connect two Lightpad Blocks together, do they need to be both connected with the usb or can I use the magnetic connections. Can I use two different blocks.pad for two different Lightpad Blocks and so on...
Any help suggestion, patch example or everything else would be great. THX
Nevermind my previous post, I have updated the Blocks firmware and now I can connect multiple Blocks. Anyway I can't control the second one, I can just see the button but can controll it. Any Help would be great. THX
I'm close to buying a couple of blocks lightpads for use as faders/sliders, multitouch pads etc. From looking at the tutorial videos online I can see that you can set up to 16 scenes per block and then switch through them using the little button the side of the block.
A few questions if you don't mind...
1) With two blocks connected can you hit one button to change both blocks' scenes?
2) Can you change scenes remotely from the computer, i.e. without touching the blocks?
3) I've read that you have to press the blocks pretty hard for pressure changes - can you adjust sensitivity?
After you release finger 2 it continues to output the current touch state. Releasing finger 2 could be followed by a whole pile of touch 1 data.
The button object is a UI for a trigger event, there's no concept of a sustained trigger event. Let's say the idea of a button is not really compatible with the idea of a sustained note. I think you could work around it by using touch to modify the colour of the object.
I'm exploring even further the multi block integration and it's really interesting. Anyway I have another question is there an option to have two Lightpad Blocks connected independently to two block.pad object.( with DNA connectors or with the USB). THX
Hi further exploration with Blocks has lead me to new problems. I have tried to build a simple sequencer with 4 different timers. The goal is to be able to define the sequence range and to be able to play on the pads to temporary change the sequence, but when I do that Max keeps crashing. Sometimes it takes a few seconds to crash and others up to 1 min or 2, but it's almost certain that it crashes in while.
So I would like to ask if it's possible to run Blocks Light pad for visual feedback of Max and at the same time interact with it. If yes how, if no is this a Hardware or Software limitation.
I'm attaching a simple example for review. Please try to play on the pads and the toggles below for a while. If someone can report back the behaviour that would be great. THX
Update regarding my previous post if Options / Overdrive is off I get better results, but for the audio processes of my patch the Overdrive should be On, and then I get a lot of crashing of Max. Any help much appreciated.THX
I am new to MFL and am simply trying to figure out how to connect my roli blocks through MFL so that I can trigger loops I have already made in ableton. In a similar fashion to the push 2, I want to be able to see and trigger the loops when I plug my blocks in and be able to conveniently switch from project to project when performing live. I know this is a broad request, but if someone could point me in the direction of a tutorial or another forum that'd be very helpful as well.