I have the following problem:
I have a rotary wheel sensor, which gives out MIDI values roughly from 0 to 127. Now, I want to use it to play an audio file by granulation, so that I can roll along the sample. The rotary sensor's midi value jumps to its minimum after it reached its maximum. for now i simply used a counter to get continuous data (0 to a very large number). I don't really know if that won't lead to problems. I want to read every sample in the buffer according to the rotation speed of the wheel. To make the patch understand, that the movement is backwards I want to compare the previous value with the current one. Is there actually an object, that does that for me?
After scaling the values for very slow movements, I used a line~ object for interpolation. Unfortunately with that it doesn't seem to be possible to play the file faster than it's original speed.
well, i see how i get on, but any ideas are very much appreciated
thanx a lot