rotate a group of jit.gl.phys objects


    Nov 15 2012 | 1:14 pm
    Hello phys pros,
    I am trying to rotate a group of jit.gl.phys objects. Patch attached.
    First i tryed to build a jit.gl.node, but i cant bind the jit.gl.phys objects to the jit.gl.node. I get this error at the max window:"jit.gl.node: attached object is not an ob3d"
    Is there a possibility to group jit.phys.body objects ?
    Or can the jit.phys.body follow the jit.gl.node objects ?
    Thanks for any pointer, kugelschreiber

    • Nov 19 2012 | 5:16 pm
      hello. you can only add gl objects to jit.gl.node. you want to use jit.anim.node for this behavior. you also want to enable @kinematic on your phys.bodies if you are going to manually update their position/rotate attributes.
      here's a modified version of your patch: