I'm beginning using jitter, and I have some problems understanding coordinates systems and basic operations on it in 3D view.
I looked at Max help, forums and website, but I can't find a way to make a rotation of an object, using floats driven by knobs, of a 3D object, around its own axis.
In the following patch :
- I put a platonic solid in the world "Landscape" ;
- Landscape axes and Plato axes are on ;
- and I would like to rotate Plato axis around its own x-axis only (i.e. its red axis) ; then move it around y-axis (i.e. its blue one) without having any other rotations around x- or z-axis.
Actually, by hitting "reset" and rotating around X-Plato, the behavior is what I expect. But if then I change only Y-axis value, Plato is turning around an unknown axis...
Can you help please ?
Also, if you have good ressources to explain the camera system and position, and the cooridnates system in jitter (world and object), it would be very usefull. I'm confused with rotate/rotatexyz...
Thanks a lot.