Rotate quads: vertex or texcoord?

    Mar 05 2009 | 11:15 am
    I have a scene full of quads which have the same texcoord (exactly the same image and aspect) with blend enabled.
    I would like these quads to be oriented in different direction.
    Should I do this by rotating the quads themselves or their own individual texture coordinates, and how can I do that?
    Thank you.