I am currently building a custom laser control patch in Max/Jitter and have the basics working. The X and Y coordinates are sent as audio signals, which creates the various shapes via analog voltages. Let's say I have a simple 4 point square being created with my X/Y signals - how would I go about rotating the square on the Z axis while still remaining in the audio signal realm? The laser projector requires very exact timing to create smooth shapes, and Max's control/bang/metro/scheduler messages are far to unpredictable to work in this application.
I am currently using a scope~ object to visualize the X/Y shapes - ideally, I could see the rotation from there.