I have a patch in which a jit.gl.gridshape is being spread into ring of objects using jit.gl.multiple. Using jit.phys.multiple I am creating physics bodies for each object in the multiple spread so that we can register the collision of these objects with another.
I can send a rotatexyz attribute to the jit.gl.multiple to rotate the entire group together.
However, the jit.phys.multiple bodies do not rotate along with this and are left hanging.
jit.phys.multiple does not have a rotatexyz attribute and I'm not sure how to get this information to it.