Hey, so recently i've been thinking about a lot of the the max objects would be made using mathematical expressions or code, since i'm starting to look into other languages a bit more. Since my maths knowledge is a little awful, I thought i'd ask you guys.
Like I finally found out what [%] does and that it is the whole basis around the [counter] object.
So looking into [scale], I figured out that you take the input number, divide it by the high input value, and times it by the high output value, you get the same effect.
The only feature I can't seem to replicate is the rounding used in the scale or round object - I can't figure out what the raw maths equivalent os for
[round 1 @nearest 0] is.
I mean, in lots of code languages there is a round object/function/whatever, but I just want to know what is actually happening in the object.