scaling framddump

    Mar 13 2013 | 8:59 am
    Hey folks, I am trying to create a batch processor to increase the length of a video using framedump. I have an 11.2 second (6720 via getduration) video and I want it to be 15 seconds (assumedly 9000 in QT time... 6720/600=11.2, so 15*600 = 9000). To output the new video and get the appropriate length, I need to produce a new FPS, which is passed via my write statment. I though 6720/224=30 so 9000/224 should render my new FPS, but no dice. Totally sticking on this one, I appreciate any insite.

    • Mar 14 2013 | 12:41 am
      i don't know wether this is any helpful and this would be less of a solution but more of a workaround but what if you just read your frames into a matrix or matrixset and trigger that with a counter so you can control the speed just the way you want...? k
    • Mar 14 2013 | 1:13 am
      Karl, Thanks for the reply. I tried something like this, the problem that I run into is that the quality suffers. Framedump (NOT framddump!) gives far better results for rendering video. I'll try again and see if maybe I can optimize it. topher
    • Mar 14 2013 | 9:47 am
      what do you mean in terms of quality? the image data should be just the same, try setting your matrix to @adapt 1. does quicktime perform something like frameblending when retiming? you could do that as well with a matrix but preferably on the gpu. if you want to lower the framerate much, you will need some sort of advanced interpolation beyond frameblending and i guess when it comes to that, you are way more flexible with a matrix anyway. k