scrambled text with multiple jit.gl.text
I have the problem that the text is messed up (like scramblet) when I use several jit.gl.text. It comes not immediately, often after open and close serval times the fullscreen. mostly only one text line is scrambled. I need the multiple jit.gl.text for diffrent interaction and positions.
did anyone have a solution for these hieroglyphs?
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no one help me? ;)
after many hours I found a solution by sending a @matrixoutput 1 to a jit.gl.mesh. The patch below is made with the old text3d with is worst in text-scrambling. the solution with mesh (you need @draw_mode triangles and @automatic 0) works for both, jit.gl.text (Max7) and jit.gl.text3d. I would be interested why this is so.
thanks for the report. i can reproduce and will take a look at why this is happening. glad you found a solution in the mean time.