The Screentoworld message to jit.gl.render gives me results which I cannot figure out. This is the first time I have tried to use these commands, and I can't figure out what they are supposed to do.
In my case, I would like to map 3d objects to positions on a plane. The positions of these objects should correspond to tracked aspects of the video which is the texture of the plane. I can do this by writing code to which I supply the dimensions of the video, the aspects of the 3d world, etc. but I was under the impression that I could use "screentoworld" for the same functionality. There must be a fundamental difference between what I expect and what is happening.
In the attatched MaxPat, I am simply trying to understand the relationship between the values I feed to the "screentoworld" message and the values I receive from the jit.gl.render object. What I expect is that if I give a screen coordinate of x=0, I should get a value representing the leftmost edge of the visible gl world. Instead, x=0 gives me -0.055228. If I then put this value into "worldtoscreen", I get 152 back.
What "screen" is being considered, and what "world"?