seeding noise~ objects?
Hi all;
I've noticed that when loading a patch with two (or more) noise~ objects, all of them output exactly the same signal (zero difference - presumably they are all seeded identically or something?).
Is there a way to ensure they are uncorrelated, without having to reinstantiate one of them every time?
Best,
Eamonn
The noise objects in Litter Power do not have this problem.
Lp.shhh~ is a drop-in replacement for noise~ and is part of the
Starter Pack. URI below.
Best,
Peter
-------------- http://www.bek.no/~pcastine/Litter/ -------------
Peter Castine +--> Litter Power & Litter Bundle for Jitter
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Thanks Peter,
Just what I needed.
Ah, decorrelated bliss!
E.
i'll correlate you, young man!