seeding noise~ objects?

Eamonn Doyle's icon

Hi all;

I've noticed that when loading a patch with two (or more) noise~ objects, all of them output exactly the same signal (zero difference - presumably they are all seeded identically or something?).

Is there a way to ensure they are uncorrelated, without having to reinstantiate one of them every time?

Best,
Eamonn

Peter Castine's icon

The noise objects in Litter Power do not have this problem.

Lp.shhh~ is a drop-in replacement for noise~ and is part of the
Starter Pack. URI below.

Best,
Peter

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Peter Castine +--> Litter Power & Litter Bundle for Jitter

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Eamonn Doyle's icon

Thanks Peter,
Just what I needed.

Ah, decorrelated bliss!

E.

zoid's icon

i'll correlate you, young man!