seeding noise~ objects?

    Apr 18 2006 | 11:51 am
    Hi all;
    I've noticed that when loading a patch with two (or more) noise~ objects, all of them output exactly the same signal (zero difference - presumably they are all seeded identically or something?).
    Is there a way to ensure they are uncorrelated, without having to reinstantiate one of them every time?
    Best, Eamonn

    • Apr 18 2006 | 12:07 pm
      The noise objects in Litter Power do not have this problem.
      Lp.shhh~ is a drop-in replacement for noise~ and is part of the Starter Pack. URI below.
      Best, Peter
      -------------- ------------- Peter Castine +--> Litter Power & Litter Bundle for Jitter
      iCE: Sequencing, Recording & |home | chez nous| Interface Building for |bei uns | i nostri| Max/MSP Extremely cool
    • Apr 18 2006 | 6:21 pm
      Thanks Peter, Just what I needed.
      Ah, decorrelated bliss!
    • Apr 18 2006 | 7:18 pm
      i'll correlate you, young man!